Class CastCardsSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.CastCardsSpell
- All Implemented Interfaces:
Serializable
,HasDesc<SpellDesc>
Casts the specified
SpellArg.CARD
or the card targeted by SpellArg.SECONDARY_TARGET
onto the
target
. Currently only tested with spell cards.
To cast a choose one spell card, cast the choice card.
Only casts on target
if it is still valid.
Uses SpellArg.EXCLUSIVE
to signal that the cards should be created and put into the graveyard as they're
cast, rather than just their effects being enacted.
For example, to cast Inner Fire on every minion in your deck:
{ "class": "CastCardsSpell", "card": "spell_inner_fire", "target": "FRIENDLY_DECK", "filter": { "class": "CardFilter", "cardType": "MINION" } }
- See Also:
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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CastCardsSpell
public CastCardsSpell()
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Method Details
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create
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:Spell
Implementations ofonCast
are the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic
, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc)
, interpretSpellArg
keys in thedesc
, etc.Observe that subclasses of
Spell
mostly just need to implement this function. Also, observe that instances ofSpell
are stateless: all the state is provided as arguments to this function.- Specified by:
onCast
in classSpell
- Parameters:
context
- The game contextplayer
- The casting playerdesc
- The collection ofSpellArg
keys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource
- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target
- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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