Class PreDamageEvent

All Implemented Interfaces:
Serializable, Cloneable, HasValue, Notification

public final class PreDamageEvent extends AbstractDamageEvent
Just before damage is dealt.

Gives a change to modify damage using ModifyDamageSpell.

See Also:
  • Constructor Details

    • PreDamageEvent

      public PreDamageEvent(GameContext context, Entity victim, Entity source, int damage, EnumSet<com.hiddenswitch.spellsource.rpc.Spellsource.DamageTypeMessage.DamageType> damageType)