Interface DraftBehaviour
- All Known Implementing Classes:
NullDraftBehaviour
public interface DraftBehaviour
Describes a behaviour during a draft. This helps implementing drafting mechanics in Spellsource and is implemented by
the appropriate networking code to proxy a user in the Unity client.
- See Also:
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Method Summary
Modifier and TypeMethodDescriptionvoid
chooseCardAsync
(List<String> cards, io.vertx.core.Handler<io.vertx.core.AsyncResult<Integer>> selectedCardIndex) Given a list of cards, choose one card.void
chooseHeroAsync
(List<String> classes, io.vertx.core.Handler<io.vertx.core.AsyncResult<String>> result) Given a list of champions, which champion will this draft be?void
notifyDraftState
(PublicDraftState state) Notifies the behaviour of the current public draft state as soon as it changes.void
notifyDraftStateAsync
(PublicDraftState state, io.vertx.core.Handler<io.vertx.core.AsyncResult<Void>> acknowledged) Notifies the behaviour of the current public draft state as soon as it changes, and receives a callback when the client has acknowledged receipt of the data.
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Method Details
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chooseHeroAsync
void chooseHeroAsync(List<String> classes, io.vertx.core.Handler<io.vertx.core.AsyncResult<String>> result) Given a list of champions, which champion will this draft be?- Parameters:
classes
- Some number of champions.result
- Called with the chosen champion.
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chooseCardAsync
void chooseCardAsync(List<String> cards, io.vertx.core.Handler<io.vertx.core.AsyncResult<Integer>> selectedCardIndex) Given a list of cards, choose one card. This card is typically added to the deck.- Parameters:
cards
- A list of choices currently.selectedCardIndex
- Called with the index of the choice.
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