Aftermath: Occurs whenever a minion dies (horribly) on the battlefield.
Armor: Instead of losing health, lose this instead.
Blitz: This can attack enemies even if it is exhausted.
Champion: Your player character. When this dies, you lose the game.
Dash: This can attack enemy minions even if it is exhausted.
Deflect: The first time this minion takes damage, deal it to its Champion instead.
Decay: At the end of your turn, this loses 1 health or durability.
Dodge: The first time this minion takes damage, it takes zero instead.
Drain (X): Deals this much damage to the target, then gain that much health.
Elusive: Cannot be targeted by spells or skills.
Enchantment: Occurs as long as the target this is attached to is in play.
Exhausted: During the turn it comes into play or changes sides, this minion is exhausted and cannot attack this turn. It loses exhaustion at the start of next turn.
Extra Strike: A character can attack twice.
Guard: This must be destroyed before minions can attack its champion.
Hidden: This minion cannot be targeted by enemies until it deals damage.
Litedrain: Restores health for each damage dealt.
Opener: Occurs whenever the card is played from the hand.
Quad Strike: A character can attack four times.
Quick Draw: This happens whenever a card is drawn.
Reservoir (X): Occurs when your deck is larger than this amount.
Roast: Remove a card from the top of your deck.
Sacrifice: Occurs whenever a friendly minion dies.
Silence: The text on this card and any enchantments added later are no longer in play.
Skill: A spell your Champion can play every turn.
Spellpower (X): Your Spells deal this much more damage.
Stunned: A character that cannot attack this turn and the next.
Supremacy: Occurs whenever this minion attacks and kills another.
Surge: Occurs when a card is played from the hand on the same turn it was added to the hand.
Toxic: This kills minions it damages.
Wither (X): Whenever this hits a minion, its attack is reduced by X next time it could attack.