Class FatigueTrigger
java.lang.Object
net.demilich.metastone.game.logic.CustomCloneable
net.demilich.metastone.game.spells.trigger.EventTrigger
net.demilich.metastone.game.spells.trigger.FatigueTrigger
- All Implemented Interfaces:
Serializable,Cloneable,HasDesc<EventTriggerDesc>
Fires when the player gets dealt damage from
Attribute.FATIGUE.- See Also:
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic EventTriggerDesccreate(TargetPlayer targetPlayer) protected booleanprotected booleaninnerQueues(GameEvent event, Enchantment enchantment, Entity host) When an event this trigger isEventTrigger.interestedIn()occurs, this test indicates whether or not the trigger should enter the queue of effects that should be evaluated.com.hiddenswitch.spellsource.rpc.Spellsource.GameEventTypeMessage.GameEventTypeMethods inherited from class net.demilich.metastone.game.spells.trigger.EventTrigger
clone, fires, getDesc, hostConditionMet, queues, setDesc, toString
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Constructor Details
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FatigueTrigger
public FatigueTrigger() -
FatigueTrigger
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Method Details
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create
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innerQueues
Description copied from class:EventTriggerWhen an event this trigger isEventTrigger.interestedIn()occurs, this test indicates whether or not the trigger should enter the queue of effects that should be evaluated. This is distinct from whether or not- Specified by:
innerQueuesin classEventTrigger- Returns:
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fire
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interestedIn
public com.hiddenswitch.spellsource.rpc.Spellsource.GameEventTypeMessage.GameEventType interestedIn()- Specified by:
interestedInin classEventTrigger
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