Class RandomCondition
java.lang.Object
net.demilich.metastone.game.spells.desc.condition.Condition
net.demilich.metastone.game.spells.desc.condition.RandomCondition
- All Implemented Interfaces:
Serializable
,HasDesc<ConditionDesc>
This condition is fulfilled if the
GameLogic.randomBool()
method returns true
.
Used to simulate flipping a coin or "50% chance" effects.
- See Also:
-
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected boolean
isFulfilled
(GameContext context, Player player, ConditionDesc desc, Entity source, Entity target) protected boolean
Whentrue
,ConditionArg.TARGET
is evaluated instead of being interpreted by the subclass, replacingtarget
if it is specified.Methods inherited from class net.demilich.metastone.game.spells.desc.condition.Condition
equals, getDesc, hashCode, isFulfilled, isFulfilledForTarget, multipleTargetsEvaluatedAsAnd, multipleTargetsEvaluatedAsOr, requiresAtLeastOneTarget, setDesc, singleTargetOnly, usesFilter
-
Constructor Details
-
RandomCondition
-
-
Method Details
-
isFulfilled
protected boolean isFulfilled(GameContext context, Player player, ConditionDesc desc, Entity source, Entity target) - Specified by:
isFulfilled
in classCondition
-
targetConditionArgOverridesSuppliedTarget
protected boolean targetConditionArgOverridesSuppliedTarget()Description copied from class:Condition
Whentrue
,ConditionArg.TARGET
is evaluated instead of being interpreted by the subclass, replacingtarget
if it is specified.When
false
, onlytarget
is passed.- Overrides:
targetConditionArgOverridesSuppliedTarget
in classCondition
- Returns:
-