Class ReturnToHandEvent

All Implemented Interfaces:
Serializable, Cloneable, HasCard, Notification

public final class ReturnToHandEvent extends CardEvent
Encapsulates the information related to returning a target to the hand.
  • eventTarget is the original target that was returned
  • eventSource is the card entity that is now inside the player's hand. When this event is raised, sub-spells have already been cast on it.
See Also:
  • Constructor Details

    • ReturnToHandEvent

      public ReturnToHandEvent(GameContext context, int playerId, Card card, Entity originalTarget)