Class MissileFired

All Implemented Interfaces:
Serializable, Cloneable, Notification

public final class MissileFired extends BasicGameEvent
An effect causes a missile to be fired.

This is typically rendered with a delay in the client.

See Also:
  • Constructor Details

  • Method Details

    • getTargets

      public List<Entity> getTargets(GameContext context, int player)
      Description copied from interface: Notification
      For visualization purposes, what are the targets of this notification?
      Specified by:
      getTargets in interface Notification
      Overrides:
      getTargets in class GameEvent
      Parameters:
      context - game context
      player - the player
      Returns:
      A reference to the entity that is the visualizable target of this notification.