Class HealEvent

All Implemented Interfaces:
Serializable, Cloneable, HasValue, Notification

public final class HealEvent extends ValueEvent
The EntityReference.EVENT_TARGET was healed for EventValueProvider healing.

Excess healing can be retrieved using ExcessHealingTrigger. This is the amount requested to heal, not the amount actually healed (which may be zero for a full-health minion, for example).

See Also:
  • Constructor Details

    • HealEvent

      public HealEvent(GameContext context, int playerId, Entity target, int healing)