Class BeforePhysicalAttackEvent

All Implemented Interfaces:
Serializable, Cloneable, HasValue, Notification

public class BeforePhysicalAttackEvent extends PhysicalAttackEvent
Before the attack happens and damage dealt is calculated.

This event fires after targets are resolved and possibly overriden, but before stealth is lost, the number of attacks is modified or immunity is applied.

See Also:
  • Constructor Details

    • BeforePhysicalAttackEvent

      public BeforePhysicalAttackEvent(GameContext context, Actor attacker, Actor defender)