Class AfterPhysicalAttackEvent
java.lang.Object
net.demilich.metastone.game.events.GameEvent
net.demilich.metastone.game.events.BasicGameEvent
net.demilich.metastone.game.events.ValueEvent
net.demilich.metastone.game.events.PhysicalAttackEvent
net.demilich.metastone.game.events.AfterPhysicalAttackEvent
- All Implemented Interfaces:
Serializable
,Cloneable
,HasValue
,Notification
The damage has been dealt, all effects due to damage have been resolved, and now the physical attack has complete.
Destroyed actors are still on the board, but GameLogic.markAsDestroyed(Actor, net.demilich.metastone.game.entities.Entity)
.
- See Also:
-
Constructor Summary
ConstructorDescriptionAfterPhysicalAttackEvent
(GameContext context, Actor attacker, Actor defender, int damageDealt) -
Method Summary
Methods inherited from class net.demilich.metastone.game.events.PhysicalAttackEvent
getAttacker, getDamageDealt, getDefender
Methods inherited from class net.demilich.metastone.game.events.ValueEvent
getValue
Methods inherited from class net.demilich.metastone.game.events.BasicGameEvent
getEventType, isClientInterested
Methods inherited from class net.demilich.metastone.game.events.GameEvent
clone, getDescription, getGameContext, getSource, getSourcePlayerId, getTarget, getTargetPlayerId, getTargets, isPowerHistory, toString
Methods inherited from class java.lang.Object
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface net.demilich.metastone.game.events.Notification
getSource
-
Constructor Details
-
AfterPhysicalAttackEvent
public AfterPhysicalAttackEvent(GameContext context, Actor attacker, Actor defender, int damageDealt)
-