Class AfterPhysicalAttackEvent

All Implemented Interfaces:
Serializable, Cloneable, HasValue, Notification

public final class AfterPhysicalAttackEvent extends PhysicalAttackEvent
The damage has been dealt, all effects due to damage have been resolved, and now the physical attack has complete.

Destroyed actors are still on the board, but GameLogic.markAsDestroyed(Actor, net.demilich.metastone.game.entities.Entity).

See Also:
  • Constructor Details

    • AfterPhysicalAttackEvent

      public AfterPhysicalAttackEvent(GameContext context, Actor attacker, Actor defender, int damageDealt)